Hugo Guerra: Award winning Director and Visual Effects Supervisor – Pro Video Podcast 51
Hugo has an extensive career across games cinematics, film and commercials. He is a well known and respected VFX and previously lead the Nuke team at The Mill London. Host Blair Walker discusses his company, clients, past roles and the projects Hugo has been involved with.
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Show Notes: Compiled by Matt Lloyd
01.30 – Hugo’s Desk
02.00 – Hugo’s background
04.00 – Nexus productions
04.20 – Head of Nuke at the Mill for four years
05.48 – Now directing cinematics for the games industry
06.30 – his Oaklake horror short is nearing completion
07.00 – http://www.firewithoutsmoke.com/
07.30 – Hugo says: making game cinematics as the dream job for motion designers/compositors
08.17 – The drawbacks of only working on films on the one hand, or commercials on the other
09.40 – Hugo’s favourite part about working for games companies is that he gets to work alongside like-minded people on the client side.
10.30 – “I don’t mind doing smaller things because I have creative control over them”
11.15 – Co-directing with Will O’Connor: The Walking Dead and Mario Rabbids trailers
12.35 – “What fascinates me about the games industry… it’s like the opera of [our] time” in Wagner’s words, it’s a modern day gesamtkunstwerk, a synthesis of all art forms
14.00 – The creative process for the Walking Dead trailer.
15.50 – Vertex keynote on the Walking Dead and the “evolutionary” approach when developing a project
16.10 – “I always prefer to have time than money for a project”
17.00 – “I always use the same tools: Nuke, Photoshop, Maya and Redshift”
18.00 – “My students are obsessed by… knowing the tech… what matters is that you know composition and colour, art theory, then you can be an artist on any software”
18.50 – “Maybe this is because tech is more tangible than creativity”
19.15 – When at the Mill, Hugo used to have a hard time finding artistic people to hire, people who have taste.
20.15 – People forget the basics are the most important thing to learn
20.50 – Hugo’s classical art background informs all his work now.
22.00 – Hugo’s FXPHD courses
22.35 – “I don’t believe that teachers should not do production, so I split my time between production and teaching”
23.06 – I believe in sharing: I want to share as much of my knowledge as possible because eventually some of these people are going to be working with me. I believe it’s my responsibility to share my knowledge because I was so fortunate to work on these projects, so why not share that knowledge so that we all together can advance the art form.
25.15 – Sharing knowledge as an opportunity to connect with people.
26.00 – How Hugo’s breakdowns are winning him new work
27.32 – Hugo’s Desk “You Just Have To Be Better” series
29.25 – BBC God Only Knows
34.35 – Guerilla film-making: being a supervisor and also being hands on (see Robert Rodriguez on this topic)
36.00 – The Mill is totally focused on results; it doesn’t get stuck on the process and is completely software agnostic.
37.30 – Leonard In Slow Motion
39.00 – Motion control
39.15 – “Spanish” (or budget) motion control techniques. Whilst we’re on the topic, this guy has a million budget ideas for budding film makers
40.45 – The ultimate trick for the VFX supe: really get to know the crew, the 1st AD, the DOP, weeks before the shoot, take them for a beer, grab lunch. Then you’ll be listened to on set.
43.00 – Technical process behind Leonard
LGR: Lazy Game Reviews
Every “Art Of” film book
Inspirational Video Of The Week:
Under The Skin