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Thomas Malaby, Professor/Chair of Anthropology, University of Wisconsin: inclusive avatars; chance and patterns in games – The Human Show Podcast 30

 

 

 

 

 

 

Thomas Malaby has a PhD in Anthropology from Harvard University and is Professor and Chair of Anthropology at the University of Wisconsin-Milwaukee. His research interest is in the ever-changing relationships among institutions, unpredictability, and technology, especially as they are realised through games and game-like processes.

He has published numerous and widely cited works on the status of games in human experience. Along with Stuart Moulthrop, Professor of English at UWM, he runs the Digital Cultures Collaboratory at the Center for 21st Century Studies. Dr. Malaby’s work suggests that the increasing use of digital games by institutions marks a fundamental transition in modern governance. His most recent book, Making Virtual Worlds: Linden Lab and Second Life (2009, Cornell University Press), is an ethnographic examination of a San Francisco high tech firm.

In today’s episode we talk to Thomas about what is a game and how a well-designed one balances constraints and unpredictabilities. We cover what relationships people build in and around games and how it (often) outstrips the designers’ expectations of them; his experience with Linden Lab and how Second Life was designed not as a game but as a platform for game making; player governance as a legitimate component of an online space; the connection between trust, ethics, and governance and why it’s necessary for game companies to participate in digital, public spaces. We talk about identity and building inclusive avatars and the asymmetry between players and game makers. Lastly we talk about chance, patterns and open ended-ness in games.

Get the Podcast Here:

 

Mentioned in Podcast:

Making Virtual Worlds: Linden Lab and Second Life (2009, Cornell University Press)
Addiction by Design: Machine Gambling in Las Vegas (2014, Princeton University Press)
Emile Durkheim
The Invention of Tradition (2014, Cambridge University Press)
CCP Games
My Tiny Life: Crime and Passion in a Virtual World (1999, Henry Holt and Co., Inc. New York, NY, USA)  and free download here
Center for 21st Century Studies
Serious_Play, Twitch.tv channel
Coin-Operated Americans, Rebooting boyhood at the video game arcade (2015, Minnesota University Press)
An exploratory model of play

 Thomas’s work:

Malaby, T. M. (2012). Digital Gaming, Game Design, and its Precursors. Digital Anthropology, 288-305. Oxford: Berg.
Malaby, T. M. (2011). These Great Urbanist Games: New Babylon and Second Life (reprint). World Making: Media, Art, and the Politics of the Global. Rutgers University Press.
Malaby, T. M. (2009, January (1st Quarter/Winter)). Anthropology and Play: The Contours of Playful Experience. New Literary History, 40(1), 205-218.
Malaby, T. M. (2007). Beyond Play: A New Approach to Games. Games & Culture, 2(2), 95-113.
Malaby, T. M. (2003). Gambling Life: Dealing in Contingency in a Greek City. University of Illinois Press.

Social media or other links:

thomasmalaby.com
https://uwm.edu/anthropology/people/malaby-thomas-m/

 

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